Typicality: | 0.385 |
Saliency: | 0.316 |
on the game | 5 | location |
as output | 3 | manner |
for transmission | 2 | purpose |
computer → generate → information | 11 |
computer → produce → information | 10 |
computer → create → information | 3 |
negative | neutral | positive |
0.116 | 0.677 | 0.208 |
Raw frequency | 24 |
Normalized frequency | 0.316 |
Modifier score | 0.500 |
Perplexity | 59.833 |