computer CapableOf generate information
Typicality: 0.385
Saliency: 0.316

Facets 3
on the game 5 location
as output 3 manner
for transmission 2 purpose
Open triples 3
computer → generate → information 11
computer → produce → information 10
computer → create → information 3
Sentiment analysis
negative neutral positive
0.116 0.677 0.208
Other statistics
Raw frequency 24
Normalized frequency 0.316
Modifier score 0.500
Perplexity 59.833