Typicality: | 0.495 |
Saliency: | 0.365 |
in order to achieve a common goal | 10 | purpose |
by converting digital signals | 3 | manner |
often | 2 | temporal |
computer → interact with → each other | 24 |
computer → interact with → one another | 9 |
negative | neutral | positive |
0.058 | 0.619 | 0.323 |
Raw frequency | 33 |
Normalized frequency | 0.365 |
Modifier score | 0.775 |
Perplexity | 59.200 |