| Typicality: | 0.495 |
| Saliency: | 0.365 |
| in order to achieve a common goal | 10 | purpose |
| by converting digital signals | 3 | manner |
| often | 2 | temporal |
| computer → interact with → each other | 24 |
| computer → interact with → one another | 9 |
| negative | neutral | positive |
| 0.058 | 0.619 | 0.323 |
| Raw frequency | 33 |
| Normalized frequency | 0.365 |
| Modifier score | 0.775 |
| Perplexity | 59.200 |