computer UsedFor entertainment
Typicality: 0.561
Saliency: 0.350

Facets 2
from the 1980s 4 temporal
primarily 2 degree
Open triples 3
computer → be used for → entertainment 15
computer → provide → entertainment 8
computer → be → entertainment 7
Sentiment analysis
negative neutral positive
0.083 0.497 0.420
Other statistics
Raw frequency 30
Normalized frequency 0.350
Modifier score 1.000
Perplexity 27.981