computer UsedFor gaming
Typicality: 0.540
Saliency: 0.431

Facets 3
mainly 6 degree
often 5 temporal
in year 2 temporal
Open triples 6
computer → be used for → gaming 24
computer → be used for → game 12
computer → be used to play → game 5
computer → be used for → playing games 4
computer → be used in → video games 3
computer → be used for → some gaming 3
Sentiment analysis
negative neutral positive
0.159 0.644 0.197
Other statistics
Raw frequency 51
Normalized frequency 0.431
Modifier score 0.829
Perplexity 69.806