Typicality: | 0.450 |
Saliency: | 0.279 |
for most game systems | 4 | other |
without knowledge | 3 | other |
profoundly | 2 | degree |
concept → be → interdependent | 18 |
negative | neutral | positive |
0.130 | 0.697 | 0.174 |
Raw frequency | 18 |
Normalized frequency | 0.279 |
Modifier score | 0.750 |
Perplexity | 46.636 |