Typicality: | 0.310 |
Saliency: | 0.142 |
in actual games | 2 | temporal |
concussion → be sustained in → practice | 3 |
concussion → occur in → practice | 3 |
negative | neutral | positive |
0.486 | 0.488 | 0.027 |
Raw frequency | 6 |
Normalized frequency | 0.142 |
Modifier score | 0.500 |
Perplexity | 89.758 |