| Typicality: | 0.310 |
| Saliency: | 0.142 |
| in actual games | 2 | temporal |
| concussion → be sustained in → practice | 3 |
| concussion → occur in → practice | 3 |
| negative | neutral | positive |
| 0.486 | 0.488 | 0.027 |
| Raw frequency | 6 |
| Normalized frequency | 0.142 |
| Modifier score | 0.500 |
| Perplexity | 89.758 |