Ascent++
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contact
→
CapableOf
→
gain advantage
Typicality:
0.250
Saliency:
0.000
Facets
1
in the dp game
2
location
Open triples
1
contact → gain → advantage
3
Sentiment analysis
negative
neutral
positive
0.316
0.575
0.109
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
173.018