Typicality: | 0.392 |
Saliency: | 0.332 |
from a generational standpoint | 5 | manner |
controversy → surround → video games | 20 |
negative | neutral | positive |
0.221 | 0.536 | 0.243 |
Raw frequency | 20 |
Normalized frequency | 0.332 |
Modifier score | 0.500 |
Perplexity | 292.882 |