Typicality: | 0.304 |
Saliency: | 0.127 |
in gaming | 2 | location |
in the initiative | 2 | other |
conversation → show → interest | 4 |
conversation → become → interested | 3 |
negative | neutral | positive |
0.021 | 0.548 | 0.431 |
Raw frequency | 7 |
Normalized frequency | 0.127 |
Modifier score | 0.500 |
Perplexity | 186.353 |