| Typicality: | 0.515 |
| Saliency: | 0.318 |
| forever | 2 | temporal |
| by definition learning | 2 | other |
| according to player choice | 2 | cause |
| conversation → be → changed | 10 |
| conversation → be → change | 6 |
| conversation → can → change | 6 |
| conversation → be → transformed | 3 |
| negative | neutral | positive |
| 0.186 | 0.572 | 0.243 |
| Raw frequency | 25 |
| Normalized frequency | 0.318 |
| Modifier score | 0.900 |
| Perplexity | 214.891 |