Typicality: | 0.515 |
Saliency: | 0.318 |
forever | 2 | temporal |
by definition learning | 2 | other |
according to player choice | 2 | cause |
conversation → be → changed | 10 |
conversation → be → change | 6 |
conversation → can → change | 6 |
conversation → be → transformed | 3 |
negative | neutral | positive |
0.186 | 0.572 | 0.243 |
Raw frequency | 25 |
Normalized frequency | 0.318 |
Modifier score | 0.900 |
Perplexity | 214.891 |