conversation ReceivesAction changed
Typicality: 0.515
Saliency: 0.318

Facets 3
forever 2 temporal
by definition learning 2 other
according to player choice 2 cause
Open triples 4
conversation → be → changed 10
conversation → be → change 6
conversation → can → change 6
conversation → be → transformed 3
Sentiment analysis
negative neutral positive
0.186 0.572 0.243
Other statistics
Raw frequency 25
Normalized frequency 0.318
Modifier score 0.900
Perplexity 214.891