Typicality: | 0.450 |
Saliency: | 0.165 |
from playing board games | 2 | other |
conversation → be → stimulated | 6 |
conversation → stimulate in → such circumstances | 3 |
negative | neutral | positive |
0.118 | 0.602 | 0.280 |
Raw frequency | 9 |
Normalized frequency | 0.165 |
Modifier score | 0.900 |
Perplexity | 103.451 |