costume ReceivesAction required
Typicality: 0.466
Saliency: 0.505

Facets 2
during part of the game 3 temporal
often 3 degree
Open triples 3
costume → be → required 28
costume → be → necessary 7
costume → be → need 4
Sentiment analysis
negative neutral positive
0.073 0.599 0.328
Other statistics
Raw frequency 39
Normalized frequency 0.505
Modifier score 0.500
Perplexity 26.022