during part of the game | 3 | temporal |
often | 3 | degree |
costume → be → required | 28 |
costume → be → necessary | 7 |
costume → be → need | 4 |
negative | neutral | positive |
0.073 | 0.599 | 0.328 |
Raw frequency | 39 |
Normalized frequency | 0.505 |
Modifier score | 0.500 |
Perplexity | 26.022 |