Typicality: | 0.366 |
Saliency: | 0.417 |
in times of challenges | 6 | temporal |
much longer | 3 | temporal |
in video games | 2 | location |
country → experience → violence | 30 |
country → have → violence | 17 |
country → suffer → violence | 8 |
country → affected by → violence | 5 |
country → experience → major violence | 5 |
negative | neutral | positive |
0.661 | 0.277 | 0.062 |
Raw frequency | 65 |
Normalized frequency | 0.417 |
Modifier score | 0.580 |
Perplexity | 270.115 |