| Typicality: | 0.366 |
| Saliency: | 0.417 |
| in times of challenges | 6 | temporal |
| much longer | 3 | temporal |
| in video games | 2 | location |
| country → experience → violence | 30 |
| country → have → violence | 17 |
| country → suffer → violence | 8 |
| country → affected by → violence | 5 |
| country → experience → major violence | 5 |
| negative | neutral | positive |
| 0.661 | 0.277 | 0.062 |
| Raw frequency | 65 |
| Normalized frequency | 0.417 |
| Modifier score | 0.580 |
| Perplexity | 270.115 |