Typicality: | 0.456 |
Saliency: | 0.611 |
by increasing time | 6 | temporal |
in sports | 4 | location |
often | 3 | temporal |
creatine → help → athlete | 11 |
creatine → improve → athletic performance | 9 |
creatine → help improve → athletic performance | 6 |
creatine → increase → the performance of athletes | 5 |
creatine → be used to improve → athletic performance | 3 |
negative | neutral | positive |
0.005 | 0.235 | 0.760 |
Raw frequency | 34 |
Normalized frequency | 0.611 |
Modifier score | 0.600 |
Perplexity | 149.536 |