Typicality: | 0.419 |
Saliency: | 0.222 |
always | 2 | degree |
than with computer games | 2 | other |
creativity → be → promoted | 10 |
negative | neutral | positive |
0.051 | 0.358 | 0.590 |
Raw frequency | 10 |
Normalized frequency | 0.222 |
Modifier score | 1.000 |
Perplexity | 108.061 |