life (aspect of creature) CapableOf get busy
Typicality: 0.295
Saliency: 0.310

Facets 0
No facets.
Open triples 2
life → get → busy 4
life → be → busy 3
Sentiment analysis
negative neutral positive
0.451 0.437 0.112
Other statistics
Raw frequency 7
Normalized frequency 0.310
Modifier score 0.500
Perplexity 150.281