Typicality: | 0.297 |
Saliency: | 0.316 |
really | 3 | degree |
at this game | 2 | temporal |
creature → become → angry | 8 |
creature → get → angry | 3 |
creature → become → enraged | 3 |
negative | neutral | positive |
0.660 | 0.320 | 0.020 |
Raw frequency | 14 |
Normalized frequency | 0.316 |
Modifier score | 0.500 |
Perplexity | 172.611 |