creature CapableOf become angry
Typicality: 0.297
Saliency: 0.316

Facets 2
really 3 degree
at this game 2 temporal
Open triples 3
creature → become → angry 8
creature → get → angry 3
creature → become → enraged 3
Sentiment analysis
negative neutral positive
0.660 0.320 0.020
Other statistics
Raw frequency 14
Normalized frequency 0.316
Modifier score 0.500
Perplexity 172.611