creature CapableOf become drowsy
Typicality: 0.223
Saliency: 0.142

Facets 0
No facets.
Open triples 2
creature → become → drowsy 3
creature → be → drowsy 3
Sentiment analysis
negative neutral positive
0.557 0.383 0.060
Other statistics
Raw frequency 6
Normalized frequency 0.142
Modifier score 0.500
Perplexity 107.795