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creature
→
CapableOf
→
become evil
Typicality:
0.430
Saliency:
0.247
Facets
1
ultimately
6
degree
Open triples
2
creature → become → evil
7
creature → turn to → evil
3
Sentiment analysis
negative
neutral
positive
0.694
0.270
0.036
Other statistics
Raw frequency
10
Normalized frequency
0.247
Modifier score
1.000
Perplexity
451.198