creature CapableOf become evil
Typicality: 0.430
Saliency: 0.247

Facets 1
ultimately 6 degree
Open triples 2
creature → become → evil 7
creature → turn to → evil 3
Sentiment analysis
negative neutral positive
0.694 0.270 0.036
Other statistics
Raw frequency 10
Normalized frequency 0.247
Modifier score 1.000
Perplexity 451.198