creature CapableOf chase people
Typicality: 0.310
Saliency: 0.142

Facets 2
in circles 5 location
constantly 2 temporal
Open triples 2
creature → chase → people 3
creature → chase → each other 3
Sentiment analysis
negative neutral positive
0.286 0.613 0.101
Other statistics
Raw frequency 6
Normalized frequency 0.142
Modifier score 0.500
Perplexity 370.496