creature CapableOf receive bonus
Typicality: 0.583
Saliency: 0.400

Facets 2
on several stats 6 other
to defense 4 purpose
Open triples 4
creature → receive → bonus 8
creature → get → bonus 5
creature → have → bonus 5
creature → take → bonus 3
Sentiment analysis
negative neutral positive
0.072 0.775 0.153
Other statistics
Raw frequency 21
Normalized frequency 0.400
Modifier score 1.000
Perplexity 429.800