Typicality: | 0.533 |
Saliency: | 0.285 |
on survival checks | 7 | transitive-object |
on ballistic skill | 4 | other |
to avoid getting lost | 3 | purpose |
creature → take → a –10 penalty | 6 |
creature → suffer → a -10 penalty | 3 |
creature → take → a -10 penalty | 3 |
negative | neutral | positive |
0.419 | 0.538 | 0.044 |
Raw frequency | 12 |
Normalized frequency | 0.285 |
Modifier score | 1.000 |
Perplexity | 50.215 |