in combat | 8 | temporal |
including the possibility | 5 | other |
especially | 5 | degree |
creature → be → helpful | 16 |
creature → be → useful | 14 |
negative | neutral | positive |
0.150 | 0.400 | 0.451 |
Raw frequency | 30 |
Normalized frequency | 0.473 |
Modifier score | 0.600 |
Perplexity | 394.341 |