| enough to convey | 3 | other |
| fully | 2 | degree |
| during the game | 2 | temporal |
| creature → be → evolved | 7 |
| creature → can → evolve | 4 |
| creature → could → evolve | 3 |
| negative | neutral | positive |
| 0.145 | 0.581 | 0.274 |
| Raw frequency | 14 |
| Normalized frequency | 0.316 |
| Modifier score | 0.500 |
| Perplexity | 236.954 |