Typicality: | 0.397 |
Saliency: | 0.512 |
to achieve a range of goals | 9 | purpose |
to hijack accounts | 7 | purpose |
for cracking passwords | 3 | purpose |
criminal → use → social engineering | 23 |
criminal → use → social engineering techniques | 9 |
negative | neutral | positive |
0.664 | 0.319 | 0.017 |
Raw frequency | 32 |
Normalized frequency | 0.512 |
Modifier score | 0.550 |
Perplexity | 67.553 |