Ascent++
Search
crowd
→
CapableOf
→
become combative
Typicality:
0.183
Saliency:
0.049
Facets
1
after the shooting
2
temporal
Open triples
1
crowd → become → combative
4
Sentiment analysis
negative
neutral
positive
0.534
0.446
0.020
Other statistics
Raw frequency
4
Normalized frequency
0.049
Modifier score
0.500
Perplexity
445.082