Ascent++
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crowd
→
CapableOf
→
come to life
Typicality:
0.316
Saliency:
0.359
Facets
2
towards the end of the game
7
temporal
really
2
degree
Open triples
1
crowd → come to → life
25
Sentiment analysis
negative
neutral
positive
0.037
0.329
0.634
Other statistics
Raw frequency
25
Normalized frequency
0.359
Modifier score
0.500
Perplexity
55.203