Typicality: | 0.316 |
Saliency: | 0.359 |
towards the end of the game | 7 | temporal |
really | 2 | degree |
crowd → come to → life | 25 |
negative | neutral | positive |
0.037 | 0.329 | 0.634 |
Raw frequency | 25 |
Normalized frequency | 0.359 |
Modifier score | 0.500 |
Perplexity | 55.203 |