crowd CapableOf get louder
Typicality: 0.439
Saliency: 0.648

Facets 3
throughout the game 11 temporal
with every kill 11 temporal
much 7 degree
Open triples 4
crowd → get → louder 98
crowd → be → louder 29
crowd → become → louder 7
crowd → grow → louder 3
Sentiment analysis
negative neutral positive
0.072 0.375 0.553
Other statistics
Raw frequency 137
Normalized frequency 0.648
Modifier score 0.500
Perplexity 78.251