Typicality: | 0.439 |
Saliency: | 0.648 |
throughout the game | 11 | temporal |
with every kill | 11 | temporal |
much | 7 | degree |
crowd → get → louder | 98 |
crowd → be → louder | 29 |
crowd → become → louder | 7 |
crowd → grow → louder | 3 |
negative | neutral | positive |
0.072 | 0.375 | 0.553 |
Raw frequency | 137 |
Normalized frequency | 0.648 |
Modifier score | 0.500 |
Perplexity | 78.251 |