Typicality: | 0.230 |
Saliency: | 0.235 |
for a long period of time | 2 | temporal |
crowd → watch → the game | 9 |
crowd → attend → the game | 3 |
negative | neutral | positive |
0.049 | 0.467 | 0.485 |
Raw frequency | 12 |
Normalized frequency | 0.235 |
Modifier score | 0.400 |
Perplexity | 168.090 |