aspect of
customer)
→
CapableOf
→
become more powerful
| Typicality: | 0.162 |
| Saliency: | 0.000 |
| with more immersive technologies | 2 | other |
| experience → become → more powerful | 3 |
| negative | neutral | positive |
| 0.002 | 0.066 | 0.932 |
| Raw frequency | 3 |
| Normalized frequency | 0.000 |
| Modifier score | 0.500 |
| Perplexity | 86.607 |