aspect
of
customer)
→
CapableOf
→
shown immersive vr
Typicality: | 0.162 |
Saliency: | 0.000 |
experience → shown → immersive vr | 3 |
negative | neutral | positive |
0.001 | 0.098 | 0.901 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.500 |
Perplexity | 302.834 |