aspect of
customer)
→
CapableOf
→
shown immersive vr
| Typicality: | 0.162 |
| Saliency: | 0.000 |
| experience → shown → immersive vr | 3 |
| negative | neutral | positive |
| 0.001 | 0.098 | 0.901 |
| Raw frequency | 3 |
| Normalized frequency | 0.000 |
| Modifier score | 0.500 |
| Perplexity | 302.834 |