need (aspect of customer) CapableOf come into play
Typicality: 0.322
Saliency: 0.168

Facets 1
time to proof of impact 3 purpose
Open triples 2
need → come into → play 5
need → have → impact 3
Sentiment analysis
negative neutral positive
0.068 0.759 0.173
Other statistics
Raw frequency 8
Normalized frequency 0.168
Modifier score 0.500
Perplexity 193.160