aspect
of
customer)
→
CapableOf
→
come into play
Typicality: | 0.322 |
Saliency: | 0.168 |
time to proof of impact | 3 | purpose |
need → come into → play | 5 |
need → have → impact | 3 |
negative | neutral | positive |
0.068 | 0.759 | 0.173 |
Raw frequency | 8 |
Normalized frequency | 0.168 |
Modifier score | 0.500 |
Perplexity | 193.160 |