product (aspect of customer) CapableOf give the opportunity
Typicality: 0.414
Saliency: 0.325

Facets 2
for monetary and nonmonetary synergies 4 purpose
for community games 2 purpose
Open triples 5
product → give → the opportunity 10
product → offer → the opportunity 8
product → provide → opportunity 6
product → offer → opportunity 5
product → give → opportunity 4
Sentiment analysis
negative neutral positive
0.036 0.319 0.645
Other statistics
Raw frequency 33
Normalized frequency 0.325
Modifier score 0.850
Perplexity 450.883