aspect of
customer)
→
CapableOf
→
give the opportunity
| Typicality: | 0.414 |
| Saliency: | 0.325 |
| for monetary and nonmonetary synergies | 4 | purpose |
| for community games | 2 | purpose |
| product → give → the opportunity | 10 |
| product → offer → the opportunity | 8 |
| product → provide → opportunity | 6 |
| product → offer → opportunity | 5 |
| product → give → opportunity | 4 |
| negative | neutral | positive |
| 0.036 | 0.319 | 0.645 |
| Raw frequency | 33 |
| Normalized frequency | 0.325 |
| Modifier score | 0.850 |
| Perplexity | 450.883 |