aspect
of
customer)
→
CapableOf
→
give the opportunity
Typicality: | 0.414 |
Saliency: | 0.325 |
for monetary and nonmonetary synergies | 4 | purpose |
for community games | 2 | purpose |
product → give → the opportunity | 10 |
product → offer → the opportunity | 8 |
product → provide → opportunity | 6 |
product → offer → opportunity | 5 |
product → give → opportunity | 4 |
negative | neutral | positive |
0.036 | 0.319 | 0.645 |
Raw frequency | 33 |
Normalized frequency | 0.325 |
Modifier score | 0.850 |
Perplexity | 450.883 |