| seriously | 10 | manner |
| due to something | 9 | cause |
| after purchasing the same | 6 | temporal |
| customer → be → injured | 145 |
| customer → become → injured | 15 |
| customer → get → injured | 14 |
| negative | neutral | positive |
| 0.701 | 0.275 | 0.024 |
| Raw frequency | 174 |
| Normalized frequency | 0.515 |
| Modifier score | 0.171 |
| Perplexity | 204.085 |