Ascent++
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cut
→
ReceivesAction
→
go to be painful
Typicality:
0.198
Saliency:
0.083
Facets
1
at this stage in the game
2
temporal
Open triples
1
cut → go to be → painful
5
Sentiment analysis
negative
neutral
positive
0.633
0.326
0.042
Other statistics
Raw frequency
5
Normalized frequency
0.083
Modifier score
0.500
Perplexity
30.802