damage HasProperty effective
Typicality: 0.211
Saliency: 0.288

Facets 3
very 5 degree
in the late game 4 temporal
against them 2 transitive-object
Open triples 2
damage → be → effective 17
damage → be → ineffective 3
Sentiment analysis
negative neutral positive
0.328 0.419 0.253
Other statistics
Raw frequency 20
Normalized frequency 0.288
Modifier score 0.000
Perplexity 66.378