damage ReceivesAction calculated
Typicality: 0.618
Saliency: 0.655

Facets 3
based on reliance damages 13 other
by resolving any applicable armor 9 manner
typically 8 degree
Open triples 3
damage → be → calculated 190
damage → be → derived 28
damage → be → computed 7
Sentiment analysis
negative neutral positive
0.372 0.595 0.033
Other statistics
Raw frequency 225
Normalized frequency 0.655
Modifier score 0.773
Perplexity 136.221