Typicality: | 0.618 |
Saliency: | 0.655 |
based on reliance damages | 13 | other |
by resolving any applicable armor | 9 | manner |
typically | 8 | degree |
damage → be → calculated | 190 |
damage → be → derived | 28 |
damage → be → computed | 7 |
negative | neutral | positive |
0.372 | 0.595 | 0.033 |
Raw frequency | 225 |
Normalized frequency | 0.655 |
Modifier score | 0.773 |
Perplexity | 136.221 |