| Typicality: | 0.618 |
| Saliency: | 0.655 |
| based on reliance damages | 13 | other |
| by resolving any applicable armor | 9 | manner |
| typically | 8 | degree |
| damage → be → calculated | 190 |
| damage → be → derived | 28 |
| damage → be → computed | 7 |
| negative | neutral | positive |
| 0.372 | 0.595 | 0.033 |
| Raw frequency | 225 |
| Normalized frequency | 0.655 |
| Modifier score | 0.773 |
| Perplexity | 136.221 |