Typicality: | 0.561 |
Saliency: | 0.349 |
damage → be caused by → other players | 8 |
damage → be done to → player | 7 |
damage → be done by → player | 4 |
damage → be suffered by → player | 4 |
damage → be done to → the player | 4 |
damage → be done by → the player | 3 |
negative | neutral | positive |
0.348 | 0.588 | 0.065 |
Raw frequency | 30 |
Normalized frequency | 0.349 |
Modifier score | 1.000 |
Perplexity | 36.358 |