| Typicality: | 0.565 |
| Saliency: | 0.359 |
| at the same time | 6 | temporal |
| with soul split | 3 | other |
| directly | 2 | manner |
| damage → be dealt to → the player | 6 |
| damage → deal to → player | 6 |
| damage → be dealt to → player | 5 |
| damage → be dealt by → player | 5 |
| damage → be taken by → the player | 4 |
| damage → deal to → the player | 3 |
| damage → be taken by → player | 3 |
| negative | neutral | positive |
| 0.270 | 0.671 | 0.059 |
| Raw frequency | 32 |
| Normalized frequency | 0.359 |
| Modifier score | 1.000 |
| Perplexity | 20.108 |