Typicality: | 0.565 |
Saliency: | 0.359 |
at the same time | 6 | temporal |
with soul split | 3 | other |
directly | 2 | manner |
damage → be dealt to → the player | 6 |
damage → deal to → player | 6 |
damage → be dealt to → player | 5 |
damage → be dealt by → player | 5 |
damage → be taken by → the player | 4 |
damage → deal to → the player | 3 |
damage → be taken by → player | 3 |
negative | neutral | positive |
0.270 | 0.671 | 0.059 |
Raw frequency | 32 |
Normalized frequency | 0.359 |
Modifier score | 1.000 |
Perplexity | 20.108 |