damage ReceivesAction increased by 20%
Typicality: 0.583
Saliency: 0.400

Facets 2
for builds 5 purpose
against poisoned targets 2 transitive-object
Open triples 2
damage → be increased by → 20% 36
damage → increase by → 20% 6
Sentiment analysis
negative neutral positive
0.319 0.626 0.055
Other statistics
Raw frequency 42
Normalized frequency 0.400
Modifier score 1.000
Perplexity 11.222