| Typicality: | 0.583 |
| Saliency: | 0.400 |
| for builds | 5 | purpose |
| against poisoned targets | 2 | transitive-object |
| damage → be increased by → 20% | 36 |
| damage → increase by → 20% | 6 |
| negative | neutral | positive |
| 0.319 | 0.626 | 0.055 |
| Raw frequency | 42 |
| Normalized frequency | 0.400 |
| Modifier score | 1.000 |
| Perplexity | 11.222 |