Typicality: | 0.583 |
Saliency: | 0.400 |
for builds | 5 | purpose |
against poisoned targets | 2 | transitive-object |
damage → be increased by → 20% | 36 |
damage → increase by → 20% | 6 |
negative | neutral | positive |
0.319 | 0.626 | 0.055 |
Raw frequency | 42 |
Normalized frequency | 0.400 |
Modifier score | 1.000 |
Perplexity | 11.222 |