damage ReceivesAction increased by 5%
Typicality: 0.538
Saliency: 0.295

Facets 2
for the remainder of the fight 5 temporal
for each active pet 2 transitive-object
Open triples 3
damage → be increased by → 5% 13
damage → increased by → 5% 4
damage → increase by → 5% 4
Sentiment analysis
negative neutral positive
0.328 0.633 0.039
Other statistics
Raw frequency 21
Normalized frequency 0.295
Modifier score 1.000
Perplexity 12.505