Ascent++
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deck
→
CapableOf
→
reach late game
Typicality:
0.451
Saliency:
0.092
Facets
1
always
3
temporal
Open triples
1
deck → reach → late game
5
Sentiment analysis
negative
neutral
positive
0.219
0.538
0.244
Other statistics
Raw frequency
5
Normalized frequency
0.092
Modifier score
1.000
Perplexity
123.049