as early as turn | 6 | temporal |
fairly | 5 | degree |
usually | 3 | degree |
deck → can → win | 25 |
deck → be able to → win | 17 |
deck → be capable of → winning games | 4 |
negative | neutral | positive |
0.086 | 0.410 | 0.504 |
Raw frequency | 46 |
Normalized frequency | 0.491 |
Modifier score | 0.580 |
Perplexity | 338.907 |