| as early as turn | 6 | temporal |
| fairly | 5 | degree |
| usually | 3 | degree |
| deck → can → win | 25 |
| deck → be able to → win | 17 |
| deck → be capable of → winning games | 4 |
| negative | neutral | positive |
| 0.086 | 0.410 | 0.504 |
| Raw frequency | 46 |
| Normalized frequency | 0.491 |
| Modifier score | 0.580 |
| Perplexity | 338.907 |