Typicality: | 0.290 |
Saliency: | 0.300 |
through measures such as encouragement | 3 | manner |
design → promote → wellbeing | 12 |
design → improve → wellbeing | 4 |
design → enhance → wellbeing | 3 |
design → promote → well-being | 3 |
design → contribute to → well-being | 3 |
design → affect → wellbeing | 3 |
negative | neutral | positive |
0.027 | 0.217 | 0.757 |
Raw frequency | 28 |
Normalized frequency | 0.300 |
Modifier score | 0.500 |
Perplexity | 452.066 |