| Typicality: | 0.290 |
| Saliency: | 0.300 |
| through measures such as encouragement | 3 | manner |
| design → promote → wellbeing | 12 |
| design → improve → wellbeing | 4 |
| design → enhance → wellbeing | 3 |
| design → promote → well-being | 3 |
| design → contribute to → well-being | 3 |
| design → affect → wellbeing | 3 |
| negative | neutral | positive |
| 0.027 | 0.217 | 0.757 |
| Raw frequency | 28 |
| Normalized frequency | 0.300 |
| Modifier score | 0.500 |
| Perplexity | 452.066 |