design CapableOf take time
Typicality: 0.567
Saliency: 0.431

Facets 3
to get used 9 purpose
to perform other recruitment activities 6 purpose
in past times 4 temporal
Open triples 4
design → take → time 54
design → take → some time 11
design → take → while 5
design → take → the time 4
Sentiment analysis
negative neutral positive
0.142 0.531 0.327
Other statistics
Raw frequency 74
Normalized frequency 0.431
Modifier score 0.913
Perplexity 205.910