Typicality: | 0.351 |
Saliency: | 0.309 |
as a consequence | 11 | other |
often | 4 | degree |
in a digital world | 4 | location |
design → be → more useful | 19 |
design → be → more relevant | 8 |
design → be → more used | 3 |
negative | neutral | positive |
0.024 | 0.261 | 0.714 |
Raw frequency | 30 |
Normalized frequency | 0.309 |
Modifier score | 0.675 |
Perplexity | 212.212 |