Typicality: | 0.325 |
Saliency: | 0.252 |
within the construct of a game | 2 | other |
desire → become → powerful | 10 |
desire → appear → powerful | 3 |
negative | neutral | positive |
0.271 | 0.398 | 0.331 |
Raw frequency | 13 |
Normalized frequency | 0.252 |
Modifier score | 0.400 |
Perplexity | 146.866 |