Typicality: | 0.447 |
Saliency: | 0.461 |
for the game | 6 | transitive-object |
for digital and vr solutions | 2 | purpose |
more quickly | 2 | manner |
developer → come up with → idea | 23 |
developer → come up with → the idea | 14 |
developer → come up with → concept | 5 |
developer → come with → idea | 4 |
developer → come up with → the concept | 3 |
negative | neutral | positive |
0.061 | 0.474 | 0.465 |
Raw frequency | 49 |
Normalized frequency | 0.461 |
Modifier score | 0.500 |
Perplexity | 18.592 |