developer CapableOf gather feedback
Typicality: 0.445
Saliency: 0.458

Facets 3
from the clients 7 transitive-object
from users 6 transitive-object
on early access software 4 location
Open triples 4
developer → gather → feedback 21
developer → collect → feedback 18
developer → obtain → feedback 5
developer → gain → feedback 4
Sentiment analysis
negative neutral positive
0.040 0.525 0.435
Other statistics
Raw frequency 48
Normalized frequency 0.458
Modifier score 0.500
Perplexity 183.968