Typicality: | 0.341 |
Saliency: | 0.419 |
throughout the production | 6 | temporal |
continuously | 5 | temporal |
with regular updates | 4 | manner |
developer → improve → the game | 15 |
developer → improve → their games | 8 |
developer → improve → the gameplay | 6 |
developer → improve → game | 6 |
developer → improve upon → the game | 3 |
negative | neutral | positive |
0.040 | 0.192 | 0.768 |
Raw frequency | 38 |
Normalized frequency | 0.419 |
Modifier score | 0.500 |
Perplexity | 100.734 |